Gamification for Designing Learning Activity of Online Chinese Classroom

Authors

  • Jidapa Amarangkul Panyapiwat Institute of Management
  • Natthana Koeysomboon

Keywords:

Learning Management, Gamification, Chinese, Motivation

Abstract

The purpose of this article was to present guidelines of using gamification to manage online Chinese class. This study used the concept and some game design mechanisms for learning management to stimulate learner’s attentiveness and participation in Chinese class. Due to the lack of interest and motivation in online Chinese class. Consequently, teachers are necessary to adapt and modify their teaching method to make their classroom more modern and appropriate to the current situation. This article suggests gamification for designing learning activity of online Chinese classroom to be a new guideline for teachers and taking some elements of the game, for instance: accumulate experience points and leaderboard to design class activities to help both teachers and learners to stay motivated to participate in online Chinese class. However, this study has only considered the context of designing teaching plan of online Chinese class and may be used for further research on future achievements and adjusted for appropriateness according to the group of learners.

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Published

22-12-2022

How to Cite

Amarangkul, J., & Koeysomboon, N. . (2022). Gamification for Designing Learning Activity of Online Chinese Classroom. Journal of Humanities and Social Sciences, Suan Sunandha Rajabhat University, 5(2), 124–137. Retrieved from https://ssrujournal.com/index.php/hsssru/article/view/61